Getting Over It with Bennett Foddy (and its numerous high-accuracy web physics ports) is a philosophical meditation on frustration, patience, and physics mastery. Playing as Diogenes in a metal cauldron, your sole tool is a Yosemite sledgehammer controlled entirely by 360-degree mouse movement.
1. Sledgehammer Leverage Physics
The sledgehammer functions as a physical lever arm anchored to your cauldron:
[Hammer Head] (Gripped to Rock)
/
/ (Lever Arm)
/
[Diogenes in Cauldron] ──► Pushed Upward by Circle Swipe
- Pushing vs. Pulling:
- Pushing the mouse downward while the hammer head rests on a ledge propels your cauldron upward.
- Hooking the hammer over an edge and pulling the mouse toward your character lifts you vertically.
- Smooth Circular Strokes: Violent, jerky flicks cause the hammer head to slip off stone contours. Smooth, sweeping elliptical mouse movements provide continuous upward torque.
2. Navigating the Devil’s Chimney & Orange Mountain
- The Devil’s Chimney: A vertical masonry shaft with alternating lamp perches. Hook the left lamp, vault smoothly right, and hook the opposite shelf without letting the hammer bounce off the vertical brickwork.
- The Orange Mountain: Requires wide horizontal vaulting. Do not rush; ensure the hammer head is firmly planted in the crevice before executing the upward heave.
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