Getting Over It Web Edition: Complete Sledgehammer Pivot Physics, Catch Mechanics, and Mountain Route

Master the physics of Bennett Foddy's climbing masterpiece in the browser: hammer pivot levers, recovery catches, the Devil's Chimney, and orange mountain routing.

Getting Over It with Bennett Foddy (and its numerous high-accuracy web physics ports) is a philosophical meditation on frustration, patience, and physics mastery. Playing as Diogenes in a metal cauldron, your sole tool is a Yosemite sledgehammer controlled entirely by 360-degree mouse movement.


1. Sledgehammer Leverage Physics

The sledgehammer functions as a physical lever arm anchored to your cauldron:

       [Hammer Head] (Gripped to Rock)
            /
           /  (Lever Arm)
          /
       [Diogenes in Cauldron] ──► Pushed Upward by Circle Swipe
  • Pushing vs. Pulling:
    • Pushing the mouse downward while the hammer head rests on a ledge propels your cauldron upward.
    • Hooking the hammer over an edge and pulling the mouse toward your character lifts you vertically.
  • Smooth Circular Strokes: Violent, jerky flicks cause the hammer head to slip off stone contours. Smooth, sweeping elliptical mouse movements provide continuous upward torque.

2. Navigating the Devil’s Chimney & Orange Mountain

  • The Devil’s Chimney: A vertical masonry shaft with alternating lamp perches. Hook the left lamp, vault smoothly right, and hook the opposite shelf without letting the hammer bounce off the vertical brickwork.
  • The Orange Mountain: Requires wide horizontal vaulting. Do not rush; ensure the hammer head is firmly planted in the crevice before executing the upward heave.

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About the Author: Devin Vance

Devin Vance writes technical guides and performance benchmarks at TabGamer, covering browser graphics, WebGL flags, low-spec laptop optimization, and retro WebAssembly emulation.